If you never played a Solo Narrative Adventure Game before

This game is designed for players of all experience levels, including complete beginners. You don’t need to know any rules from other board games to enjoy it. This chapter explains, in simple terms, what you can expect when you begin your adventure.

A Solo Narrative Adventure Game is a mix of storybook, board game and exploration puzzle. You control a single hero exploring a world, making choices and reacting to events. The game teaches you everything gradually as you play, so you don’t have to memorise rules in advance, you will learn by doing.

During the game, you will draw your own map, revealing the world one piece at a time. When you explore, you roll dice to determine the shape of the next tile, copy that shape onto your map which will allow you to move your token onto it.

Some spaces will contain an Event, “E” with a number. When you step onto such a space, you can read the matching passage in the book. Events can give you items, open new paths, start combat, reward you with stat improvements or ask you to make decisions that influence your journey.

Much of the game involves making choices. Many events offer several ways to react: fighting, helping, sneaking, bargaining or using items you’ve collected. Different choices can lead to different outcomes, quests, consequences or future events.

Combat is simple and quick. Both you and the enemy compare values on your cards using three dice. Each round you roll 3d8 (3x 8-sided dice), compare your ATK stats against the enemy’s ATK stats, and whoever wins more comparisons deals one point of damage.

Your weapons, armour and items can improve your rolls or let you manipulate them, so equipment matters. Your character sheet also tracks your improving stats and any items collected throughout the journey.

The world is semi-open. You always have a main objective, but how you reach it is completely up to you. You might travel through dangerous areas, avoid trouble by using social skills, take on quests to gain advantages, build tools to reach new places or find shortcuts through clever exploration.

Time matters too, exploring and recovering health consumes limited time, and you only have four seasons to complete the chapter’s goal (which will be plenty of time, don’t worry).

If your health reaches zero, the adventure doesn’t end immediately. You are returned to your home, time passes, and you continue, but the world keeps moving forward. If the full time limit runs out (4 seasons) before you reach your goal, your character settles down in their starting town and the chapter ends.

Although the game includes many components: dice, cards, tiles, a map and a storybook — you don’t need to understand everything at once. A short tutorial guides you through your first steps, and each action you can take is clearly explained whenever you need it. You can play at your own pace, stop at any time, and resume exactly where you left off.

The most important things to know are:

  • You control the pace,

  • You choose your path,

  • The world reacts to your decisions,

  • The game teaches you as you play.

Take your time, explore freely and enjoy discovering the world one tile, one choice and one story moment at a time.